using UnityEngine; using System.Collections; // AA 09 集字活动兑换 #tagCMActCollectWordsExchange public class IL_CAA09_tagCMActCollectWordsExchange : GameNetPackBasic { public byte ActNum; //活动编号,1 或 2,相互独立的活动,可同时开启 public byte ExchangeNum; //兑换编号 public IL_CAA09_tagCMActCollectWordsExchange () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xAA09; } public override void WriteToBytes () { WriteBytes (ActNum, NetDataType.BYTE); WriteBytes (ExchangeNum, NetDataType.BYTE); } }